using UnityEngine;

public class TRB_MonsterKid_AnimEvents : MonoBehaviour
{
	[SerializeField]
	private TRB_Project_MonsterKidSnowdrake MKSDProject;

	public void ShakeMonsterKid()
	{
		CutsceneUtils.ShakeTransform(base.transform, 0.25f, 0.5f);
	}

	public void PlaySplatSFX()
	{
		MKSDProject.PlaySplatSFX();
	}
}
